esp8266 sending speed
Posted: Wed May 24, 2017 11:20 am
Hello !
I use esp8266 as TCP socket server, and Unity as client (Written in C#).
And I use esp8266 send a string that contain 70 bytes to Unity client.
But it seems that it takes 3.3 sec to receive 100 times this string, I expected a higher speed.
So what sending speed do esp8266 have? Is there anyway to get higher?
Here is my Arduino code :
I use esp8266 as TCP socket server, and Unity as client (Written in C#).
And I use esp8266 send a string that contain 70 bytes to Unity client.
But it seems that it takes 3.3 sec to receive 100 times this string, I expected a higher speed.
So what sending speed do esp8266 have? Is there anyway to get higher?
Here is my Arduino code :
Code: Select all
#include "I2Cdev.h"
#include <ESP8266wifi.h>
#define DEBUG false
void setup()
{
Serial.begin(115200);
Serial1.begin(115200); // your esp's baud rate might be different
sendData("AT+RST\r\n", 2000, DEBUG); // reset module
sendData("AT+CWMODE=2\r\n", 1000, DEBUG); // configure as access point
sendData("AT+CIFSR\r\n", 1000, DEBUG); // get ip address
sendData("AT+CIPMUX=1\r\n", 1000, DEBUG); // configure for multiple connections
sendData("AT+CIPSERVER=1,80\r\n", 1000, DEBUG); // turn on server on port 80
}
void loop()
{
if (Serial1.available()) // check if the esp is sending a message
{
Data="+0.1234+0.1234+0.1234+0.1234+0.1234+0.1234+0.1234+0.1234+0.1234+0.1234";
String cipSend = "AT+CIPSEND=";
cipSend += connectionId;
cipSend += ",";
cipSend += Data.length();
cipSend += "\r\n";
sendData(cipSend , 3, DEBUG);
sendData(Data, 3, DEBUG);
Data = "";
}
else
{
Data = "";
}
}
String sendData(String command, const int timeout, boolean debug)
{
String response = "";
Serial1.print(command); // send the read character to the esp8266
long int time = millis();
while ( (time + timeout) > millis())
{
while (Serial1.available())
{
// The esp has data so display its output to the serial window
char c = Serial1.read(); // read the next character.
response += c;
//Serial.println("Forming Char");
}
}
if (debug)
{
Serial.print(response);
}
return response;
}