Call JS Function
Posted: Mon Feb 04, 2019 9:56 pm
Hello.
How can i call a JS function, from C (Arduino IDE).
The function is inside a JS library.
It is called normaly by a button insde a html file.
my .ino file:
the html file:
This is an example from http://justgage.com/.
It looks for me like i have to call
I got the SPIFFS part running, but i dont know how to send new values comming from analogpins.
I use an ESP32 and i know how to read from the pins and put it in variable.
How can i call a JS function, from C (Arduino IDE).
The function is inside a JS library.
It is called normaly by a button insde a html file.
my .ino file:
Code: Select all
#include "WiFi.h"
#include "SPIFFS.h"
#include "ESPAsyncWebServer.h"
const char* ssid = "mywifi";
const char* password = "password";
AsyncWebServer server(80);
void setup(){
Serial.begin(115200);
if(!SPIFFS.begin()){
Serial.println("An Error has occurred while mounting SPIFFS");
return;
}
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED) {
delay(1000);
Serial.println("Connecting to WiFi..");
}
Serial.println(WiFi.localIP());
server.on("/html", HTTP_GET, [](AsyncWebServerRequest *request){
request->send(SPIFFS, "/pointer.html", "text/html");
});
server.on("/justgage.js", HTTP_GET, [](AsyncWebServerRequest *request){
request->send(SPIFFS, "/justgage.js", "text/javascript");
});
server.on("/raphael-2.1.4.min.js", HTTP_GET, [](AsyncWebServerRequest *request){
request->send(SPIFFS, "/raphael-2.1.4.min.js", "text/javascript");
});
server.begin();
}
void loop(){}
the html file:
Code: Select all
<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<title>Pointer</title>
<meta name="viewport" content="width=device-width">
<style>
.wrapper {
position: relative;
width: 640px;
height: 480px;
margin: 50px auto 0 auto;
padding-bottom: 30px;
border: 1px solid #ccc;
border-radius: 3px;
clear: both;
}
.box {
float: left;
width: 50%;
height: 50%;
box-sizing: border-box;
}
.container {
width: 450px;
margin: 0 auto;
text-align: center;
}
.gauge {
width: 320px;
height: 240px;
}
button {
margin: 30px 5px 0 2px;
padding: 16px 40px;
border-radius: 5px;
font-size: 18px;
border: none;
background: #34aadc;
color: white;
cursor: pointer;
}
</style>
</head>
<body>
<div class="wrapper">
<div class="box">
<div id="g1" class="gauge"></div>
</div>
<div class="box">
<div id="g2" class="gauge"></div>
</div>
<div class="box">
<div id="g3" class="gauge"></div>
</div>
<div class="box">
<div id="g4" class="gauge"></div>
</div>
</div>
<div class="container">
<button type="button" id="gauge_refresh">Refresh Gauges</button>
</div>
<script src="/raphael-2.1.4.min.js"></script>
<script src="/justgage.js"></script>
<script>
document.addEventListener("DOMContentLoaded", function(event) {
var g1 = new JustGage({
id: 'g1',
value: 65,
min: 0,
max: 100,
symbol: '%',
pointer: true,
gaugeWidthScale: 0.6,
customSectors: [{
color: '#ff0000',
lo: 50,
hi: 100
}, {
color: '#00ff00',
lo: 0,
hi: 50
}],
counter: true
});
var g2 = new JustGage({
id: 'g2',
value: 45,
min: 0,
max: 100,
symbol: '%',
pointer: true,
pointerOptions: {
toplength: -15,
bottomlength: 10,
bottomwidth: 12,
color: '#8e8e93',
stroke: '#ffffff',
stroke_width: 3,
stroke_linecap: 'round'
},
gaugeWidthScale: 0.6,
counter: true
});
var g3 = new JustGage({
id: 'g3',
value: 40,
min: 0,
max: 100,
symbol: '%',
donut: true,
pointer: true,
gaugeWidthScale: 0.4,
pointerOptions: {
toplength: 10,
bottomlength: 10,
bottomwidth: 8,
color: '#000'
},
customSectors: [{
color: "#ff0000",
lo: 50,
hi: 100
}, {
color: "#00ff00",
lo: 0,
hi: 50
}],
counter: true
});
var g4 = new JustGage({
id: 'g4',
value: 70,
min: 0,
max: 100,
symbol: '%',
pointer: true,
pointerOptions: {
toplength: 8,
bottomlength: -20,
bottomwidth: 6,
color: '#8e8e93'
},
gaugeWidthScale: 0.1,
counter: true
});
document.getElementById('gauge_refresh').addEventListener('click', function() {
g1.refresh(getRandomInt(0, 100));
g2.refresh(getRandomInt(0, 100));
g3.refresh(getRandomInt(0, 100));
g4.refresh(getRandomInt(0, 100));
});
});
</script>
</body>
</html>
This is an example from http://justgage.com/.
It looks for me like i have to call
Code: Select all
.g1.refresh(newValue)
I got the SPIFFS part running, but i dont know how to send new values comming from analogpins.
I use an ESP32 and i know how to read from the pins and put it in variable.