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Node MCU Wifi Reconnect

PostPosted: Sun May 21, 2017 10:51 am
by Einhornkot
Hi,

I use a Node to control my 433mhz sockets, which are placed in my garden, with a small webpage.
I use a PowerLine-adaptor to bring Wifi to my garden.
Now I put my Node in the summerhouse next to the adaptor.
If I plug the Node in, I can access for about 60sec to the webpage, then I canĀ“t.
I think that the problem is that the Powerline-adaptor loses every ~60sec for about 1sec the connection to the other adaptor at my router.

How can I reconnect the Node to the Wifi-Network?

Philipp

Here is my code:
Code: Select all#include <ESP8266WiFi.h>
const char* ssid = "WLAN7618";
const char* password = "xxxxxxxxxx";

// Create an instance of the server
// specify the port to listen on as an argument
WiFiServer server(80);

#include <RCSwitch.h>

RCSwitch mySwitch = RCSwitch();


void setup() {
  Serial.begin(115200);
  delay(1);
 
  mySwitch.enableTransmit(2);
  mySwitch.setPulseLength(180);
 
  // Connect to WiFi network
  Serial.println();
  Serial.println();
  Serial.print("Connecting to ");
  Serial.println(ssid);
 
  WiFi.begin(ssid, password);
 
  while (WiFi.status() != WL_CONNECTED) {
    delay(500);
    Serial.print(".");
  }
  Serial.println("");
  Serial.println("WiFi connected");
 
  // Start the server
  server.begin();
  Serial.println("Server started");

  // Print the IP address
  Serial.println(WiFi.localIP());
}

void loop() {
  // Check if a client has connected
  WiFiClient client = server.available();
  if (!client) {
    return;
  }
 
  // Wait until the client sends some data
  Serial.println("new client");
  while(!client.available()){
    delay(1);
  }
 
  // Read the first line of the request
  String req = client.readStringUntil('\r');
  Serial.println(req);
  client.flush();
  y\">Reiherschreck Off</a></li></ul><p></body>";
  s += "</html>\n";

  // Send the response to the client
  client.print(s);
  delay(1);
  Serial.println("Client disconnected");

  // The client will actually be disconnected
  // when the function returns and 'client' object is detroyed
}