I'm thinking my best bet is to write a small program that uses udp and will collect the data from my computer and save it in files.
Is there a better way?
Also how much memory is there for files? any way of monitoring this?
Thanks
Hamish
--edit
Using UDP worked really well, Sending files up to about 1200 bytes is no problem, My files are all less than 800 so no issues! Manages to store over 1000 files this way. The only issue is that the file browser now wont open, I dont think it can handle that many files, but espbasic has no issues opening the files and reading them really fast.
if you are interested the files were all hex, so I made up strings using xojo on the PC and in the format
"filename datastring" with a space between the filename and the data. then used word function in espbasic to split the 2 apart and save the string data with that file name.
I have also modified espbasic with a new command neohex that allows me to use strings to hold neopixel data, this means I can have a string that is 768 bytes long, and dump it straight to a neopixel grid of 16x16 and get it to display instantly. Reading a file and displaying like this gets me about 3-4 frames a second which is what I was after.
I have now made a gameframe without using an SD card, And using esp8266basic to run things.
https://www.kickstarter.com/projects/je ... -of-pixels